

b) never have to take action unmute a gif. This means I a) never miss something in the audio track, because there isn't one.

> Your twitter complaints for example is completely invalid, gifs cannot play sound at allĮxcellent.

Authors could replace gif frames with ads but they generally don't, and haven't done so for years. I have never seen a gif say "an error occurred, try again later" when I try to unpause it, like YouTube says several times each day for videos I paused yesterday. It's not that the gif file format mandates that they must loop, or that video codecs mandate playlists, but that's what people actually do with them and all those things together make videos a worse experience for anything which doesn't need to be long form video.Īuthors don't need to put ads in videos but they do. Gifs tend to scale with pinch-zoom, videos don't. Videos tend to fullscreen when played and then have to be waited for, or start playing tiny then have to be fullscreened and restarted to watch. Gifs tend to sit inside a mobile page while loading, then play in-place ready to be scrolled back to. My complaints about what people actually do are unfair, because you can imagine things being different? Load a page with a video which doesn't play immediately and a gif which doesn't play immediately, and it's annoying for both, then leave it for a bit and the gif will very likely load then loop so I don't miss it when I look back, the video is as likely to play then autoplay the next 'related' video so if I don't wait, I do miss it. Twitter feeds in a browser where the videos auto-play as you scroll over them, but play without sound so you have to mute your audio, unmute the video, then restart it to catch whether you missed anything - but if you click wrong it whisks you away to load that tweet in a new page and reloads everything including the video muted again - are the worst of all worlds.Įven as someone who whines a lot about efficiency and waste and bloaty websites, this is still a time I'd rather say "if gif is too big, find a way to make gif smaller, not replace them with a worse experience". Video, video buffering, video with broken skipping, players blocked by ad blockers, players that take ages to load and contact tons of sites, autoplaying video, video which pops out to picture-in-picture and floats over the content, video with adverts interrupting playback, video with overlays interrupting the video, video which stalls midway through, video which breaks if you leave it paused long enough for some session to timeout and it can't resume, video which often re-downloads after skipping back to an already-downloaded section, has been the opposite of a great improvement. I don't love how long it takes to load, but if they were videos I had to click to play, that would be worse.
#Licecap gif player code#
The Visual Studio Code release information pages are an example: - this page with uBlock is about as good as the modern web gets. Markdown + animated gif has been a great improvement in the world in recent years.
